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Old Jun 13, 2008, 08:45 PM // 20:45   #61
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Old Jun 14, 2008, 03:25 AM // 03:25   #62
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Quote:
Originally Posted by spawnofebil
Few understand Izzy's rigorous decision-making process.
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Old Jun 14, 2008, 05:36 AM // 05:36   #63
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Quote:
Originally Posted by Riotgear
Whew, glad mending and gladiator's defense didn't get hit with the nerf bat this round.
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Old Jun 14, 2008, 05:58 AM // 05:58   #64
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Come on Flare and Natural Temper. . . . .
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Old Jun 14, 2008, 06:52 AM // 06:52   #65
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Hehe ursan in bulls eye
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Old Jun 14, 2008, 07:09 AM // 07:09   #66
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/ guildwars
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Old Jun 14, 2008, 08:55 AM // 08:55   #67
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Quote:
Originally Posted by karunpav
No Wounding Strike nerf makes me QQ.
QFT.


Quote:
Originally Posted by Kaon
The condition order on wounding strike doesn't matter much anyway, you use rc on it.
why bring conditions at all? I see your point on how RC will remove both.. but it doesnt make Wounding strike any less overpowered.

Last edited by Wild Karrde; Jun 14, 2008 at 09:45 AM // 09:45..
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Old Jun 14, 2008, 12:22 PM // 12:22   #68
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Quote:
Originally Posted by Wild Karrde
QFT.




why bring conditions at all? I see your point on how RC will remove both.. but it doesnt make Wounding strike any less overpowered.
Problems from WS arise with the fact that its free, spammable multitarget deepwound. Something we have never ever had before. And on top of it, WS also adds bleeding to pressure you more. Nerf the recharge and make it cost 10 or something. Dunno, but the condition order isnt the problem.
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Old Jun 14, 2008, 01:16 PM // 13:16   #69
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the update sucks, end of discussion.

And one would think Izzy would get things right after so many attempts ...

Guess his trial and error involves a lot of errors.
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Old Jun 14, 2008, 01:24 PM // 13:24   #70
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Quote:
Originally Posted by Riotgear
You, sir, win an internets.

Now do a picture of Izzy blindfolded, just for lulz.
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Old Jun 14, 2008, 01:27 PM // 13:27   #71
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^
Now THAT would be awesome!

But atleast the dart board has SOME imba skills that need to be dealt with...

Last edited by Tyla; Jun 14, 2008 at 01:31 PM // 13:31..
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Old Jun 14, 2008, 01:37 PM // 13:37   #72
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Quote:
Originally Posted by Tyla
^
Now THAT would be awesome!

But atleast the dart board has SOME imba skills that need to be dealt with...
Mending?

I kid. ;d

It's just a matter of Izzy hitting the right spots....
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Old Jun 14, 2008, 01:43 PM // 13:43   #73
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No, I'm talking about the hex symbol. Teehee.

The odds of Izzy hitting the right spots is 1 to a million.
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Old Jun 14, 2008, 03:12 PM // 15:12   #74
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Quote:
Originally Posted by Zabe
Problems from WS arise with the fact that its free, spammable multitarget deepwound. Something we have never ever had before. And on top of it, WS also adds bleeding to pressure you more. Nerf the recharge and make it cost 10 or something. Dunno, but the condition order isnt the problem.
The condition order is still an issue, if he left it the same but put the deep wound on top you would at least be able to dismiss it if they were spiking the RC.
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Old Jun 14, 2008, 03:44 PM // 15:44   #75
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Quote:
Originally Posted by Tyla
^
Now THAT would be awesome!

But atleast the dart board has SOME imba skills that need to be dealt with...
Let's just say the joke makes a bit more sense if you understand the scoring system for darts. :P

http://en.wikipedia.org/wiki/Darts#Scoring

Hey, it's probably a better explanation for the Symbolic Strike, Lightning Touch, and hex buffs than the real ones. Rumor has it that his aim hasn't improved, but we should be getting plenty of nice buffs next round.
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Old Jun 14, 2008, 03:58 PM // 15:58   #76
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damnit riotgear i just wanted to get sadfeet in. i was in the process of editing my post to add something useful. now i gotta type the whole thing out again

Other than what happy feet said, The recharge of WS is the same as that of Dismiss, and seeing as the important condition (DW) is covered by the bleeding, it takes twice as long for the condition to be removed as it is for it to be applied.

It's stupid to think that the DW is the conditional part of wounding strike yet for some reason gets covered by the unconditional part of the skill, bleeding. Surely the unconditional would apply before the conditional part of the skill takes place.

Deep wound, in any attack combo is NEVER covered by another condition, for at least enough time to get dismiss condition in to remove it.
Sword Combo:Sever/Cripslash, Gash, S&M strike ==> Deep wound covers other conditions, leaving it exposed for easy removal
Axe Combo:Eviscerate, Executioners, Agonizing Chop ==> Deep wound is left exposed and isn't covered by other conditions
Hammer Combo:Magehunters, Crushing Blow, Hammer Bash ==> Deep wound is left exposed and isn't covered by other conditions
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Old Jun 14, 2008, 04:04 PM // 16:04   #77
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Well even with that part of it fixed, I believe its recharge should be nerfed, and maybe the cost aswell.

Even then, it's on demand.
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Old Jun 14, 2008, 04:14 PM // 16:14   #78
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Pulling back the recharge or cost is probably the way to go. Swapping the condition order would probably kill the skill, not that I have a problem with that, but Cripslash didn't cause the same kind of uproar. The problem is that as soon as RC gets trained by Humility against a relentless flood of deep wounds and 100+ damage attack skills, teams implode very quickly, so it's kind of a combination of everything.

If it were reduced to a more opportunistic skill, then it probably wouldn't be nearly as much of a problem.

In other news, Attacker's Insight is still deceptively broken.
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Old Jun 14, 2008, 04:25 PM // 16:25   #79
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Maybe increasing the need for attribution for it to be effective?
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Old Jun 14, 2008, 04:31 PM // 16:31   #80
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Quote:
Originally Posted by Riotgear
Hey, it's probably a better explanation for the Symbolic Strike, Lightning Touch, and hex buffs than the real ones.
After reading Izzy's opinion on the problem with expertise (more specifically he thinks Thumpers, Packhunters and Escape rangers are in fact "fun and interesting builds") I have to say I prefer this explanation as well. I'd hate to think Izzy buffed Barbed Spear simply because R/P are "fun", or buffed Symbolic Strike in the hopes of someone finding a gimmick button-mash build that can make use of it.
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